Arrays and Pointers
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Here is an example of an array as we learned when studying them:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
cout << "List of Numbers";
cout << "\nNumber 1: " << number[0];
cout << "\nNumber 2: " << number[1];
cout << "\nNumber 3: " << number[2];
cout << "\nNumber 4: " << number[3];
cout << "\nNumber 5: " << number[4];
cout << "\nNumber 6: " << number[5];
cout << "\nNumber 7: " << number[6];
cout << "\nNumber 8: " << number[7];
cout << "\nNumber 9: " << number[8];
cout << "\nNumber 10: " << number[9];
cout << "\nNumber 11: " << number[10];
cout << "\nNumber 12: " << number[11];
return 0;
}
In this case, the Number variable is an array of 12 integer values. Because a variable declared as array is first of all a variable, using its name, let us find its address. Consider the following program:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
cout << "\n Number : " << Number;
cout << "\n&Number : " << &Number;
cout << "\n&number[0] : " << &number[0] << endl;
return 0;
}
This would produce:
Number : 1245020
&Number : 1245020
&number[0] : 1245020
This demonstrates that Number, &Number, and &number[0] have the same value. As we learned with pointers, the use of the ampersand "&" allows us to get the address of a variable. Therefore, &Number gives us the address of the array variable. Furthermore, since &Number and &number[0] have the same value, and seeing that all three (Number, &Number, and &number[0]) have the same value, this demonstrates that the name of the variable in fact carries, or holds, or represents, the address of the first value of the array. In fact, consider the following program:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
cout << "An integer occupies " << sizeof(int) << " bytes\n";
cout << "\n Number: " << Number;
cout << "\n&number[0]: " << &number[0] << endl;
cout << "\n Number+1: " << Number+1;
cout << "\n&Number:[1] " << &number[1] << endl;
cout << "\n Number+2: " << Number+2;
cout << "\n&Number:[2] " << &number[2] << endl;
return 0;
}
This would produce:
An integer occupies 4 bytes
Number: 1245020
&number[0]: 1245020
Number+1: 1245024
&Number:[1] 1245024
Number+2: 1245028
&Number:[2] 1245028
Notice that, by adding numbers to the name of the variable, we are able to get the address of any member of the array.
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#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int *pNumbers = Number;
cout << "Addresses";
cout << "\n Number : " << Number;
cout << "\npNumbers : " << pNumbers;
return 0;
}
This would produce:
Addresses
Number : 1245020
pNumbers : 1245020
In other words, pNumbers points to the beginning of the array. As you can see from the previous result, pNumbers holds an address and not a value, that is, not the value of the first member of the array. Since pNumbers points to the first member of the array (by virtue of its relationship to the array, which we have demonstrated by showing that pNumbers and Number hold the same value, which is the same as the address of the first member of the array), to get the value that pNumbers holds, we learned, when studying pointers, that you must use the asterisk operator. Therefore, number[0], which is the value of the first member of the array, is the same as *pNumbers, which is the value of the first member of the array. This can be verified in the following program:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int *pNumbers = Number;
cout << "Values";
cout << "\n number[0] : " << number[0];
cout << "\n*pNumber : " << *pNumbers;
return 0;
}
This would produce:
Values
number[0] : 31
*pNumber : 31
We saw already that pNumbers is an address; it is not a value. In the same way, Number is an address. To get the value of a member of the Number array, we know that, using the square brackets, we can provide the index of the member we want and retrieve its value. In the same way, using a pointer that has been initialized to an array variable, we can use the square bracket and the index of the member whose value we want to retrieve. This is demonstrated in the following program:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int *pNumbers = Number;
cout << "Addresses";
cout << "\n Number : " << Number;
cout << "\npNumbers : " << pNumbers;
cout << "\n\nValues";
cout << "\n Number [0] : " << number[0];
cout << "\npNumbers[0] : " << pNumbers[0];
cout << "\n Number [1] : " << number[1];
cout << "\npNumbers[1] : " << pNumbers[1];
return 0;
}
This would produce:
Addresses
Number : 1245020
pNumbers : 1245020
Values
Number [0] : 31
pNumbers[0] : 31
Number [1] : 28
pNumbers[1] : 28
At this time, we know how to get the address of the first member of the array, with either Number or pNumbers. To get the address of the second member of the array, we increment that address value, as in Number+1. Since Number is an address and not a value, adding 1 to it adds the size of its type, in this case 4 bytes, in order to get to the next address. In the same way, using a pointer that has been initialized with an array, to get the address of the next member of the array, simply increment its name. Here is an example:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int *pNumbers = Number;
cout << "Addresses";
cout << "\n Number : " << Number;
cout << "\npNumbers : " << pNumbers;
cout << "\n Number +1 : " << Number+1;
cout << "\npNumbers+1 : " << pNumbers+1;
cout << "\n Number +2 : " << Number+2;
cout << "\npNumbers+2 : " << pNumbers+2;
return 0;
}
This would produce:
Addresses
Number : 1245020
pNumbers : 1245020
Number +1 : 1245024
pNumbers+1 : 1245024
Number +2 : 1245028
pNumbers+2 : 1245028
Now we know that by writing pNumbers or pNumbers+n, we get the address of the member that "lives" at pNumbers or pNumbers+n. We already saw that, by writing *pNumbers, we can get the value of the first member of the array. When writing *pNumbers, we are in fact asking the compiler to retrieve the value that pNumbers points to. If we want to get the value of the next member of the array, we must first give its address, which is done by adding the index of the member of the array to pNumbers. Once we have communicated the address, we use the asterisk operator to retrieve the actual value of the member of the array. Because the asterisk operator has a higher precedence than the addition operator, to get the address before the value, you must use parentheses to delimit the operation:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int *pNumbers = Number;
cout << "Values - Using the Array";
cout << "\n number[0]: " << number[0];
cout << "\n number[1]: " << number[1];
cout << "\n number[2]: " << number[2];
cout << "\n number[3]: " << number[3];
cout << "\n number[4]: " << number[4];
cout << "\n\nValues - Using the Pointer - No Parentheses";
cout << "\n*pNumbers: " << *pNumbers;
cout << "\n*pNumbers+1: " << *pNumbers+1;
cout << "\n*pNumbers+2: " << *pNumbers+2;
cout << "\n*pNumbers+3: " << *pNumbers+3;
cout << "\n*pNumbers+4: " << *pNumbers+4;
cout << "\n\nValues - Using the Pointer - With Parentheses";
cout << "\n*pNumbers: " << *pNumbers;
cout << "\n*(pNumbers+1): " << *(pNumbers+1);
cout << "\n*(pNumbers+2): " << *(pNumbers+2);
cout << "\n*(pNumbers+3): " << *(pNumbers+3);
cout << "\n*(pNumbers+4): " << *(pNumbers+4);
return 0;
}
This would produce:
Values - Using the Array
number[0]: 31
number[1]: 28
number[2]: 31
number[3]: 30
number[4]: 31
Values - Using the Pointer - No Parentheses
*pNumbers: 31
*pNumbers+1: 32
*pNumbers+2: 33
*pNumbers+3: 34
*pNumbers+4: 35
Values - Using the Pointer - No Parentheses
*pNumbers: 31
*(pNumbers+1): 28
*(pNumbers+2): 31
*(pNumbers+3): 30
*(pNumbers+4): 31
Press any key to continue...
Therefore, as long as you increment the address of the variable, you can use a for loop to navigate the array to get the value of each member of the array:
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#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int *pNumbers = Number;
int numberOfMembers = sizeof(Number) / sizeof(int);
cout << "List of Numbers";
for(int i = 0; i < NumberOfMembers; i++)
cout << "\nNumber " << i + 1 << ": " << *(pNumbers+i);
return 0;
}
A Pointer as Argument
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Introduction
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As we have seen so far, a function can use one or more arguments in order to carry its assignment. When necessary, a function also declares its own variable(s) to get the desired return value. A variable declared in the body of a function is referred to as a local variable. Here is an example:
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#include <iostream>
using namespace std;
double CalculateNetPrice(double disc);
int main()
{
double finalPrice;
double discount = 20;
finalPrice = CalculateNetPrice(discount);
cout << "\nAfter applying a 20% discount";
cout << "\nFinal Price = " << finalPrice << "\n";
return 0;
}
double CalculateNetPrice(double d)
{
double origPrice;
cout << "Please enter the original price: ";
cin >> origPrice;
return origPrice - (origPrice * d / 100);
}
Here is an example of running the program:
Please enter the original price: 125.55
After applying a 20% discount
Final Price = 100.44
Press any key to continue
Like other variables, a pointer can be passed to a function. When declaring and when implementing a function that takes a pointer as an argument, use the asterisk for the argument or for each argument. Here is an example:
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#include <iostream>
using namespace std;
double CalculateNetPrice(double *disc);
int main()
{
return 0;
}
double CalculateNetPrice(double *discount)
{
double origPrice;
cout << "Please enter the original price: ";
cin >> origPrice;
return origPrice - (origPrice * *discount / 100);
}
When calling the function, use the reference(s) to the variable(s). The function will perform its assignment on the referenced variable(s). After the function has performed its assignment, the changed value(s) of the argument(s) will be preserved and given to the calling function. Here is an example:
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int main()
{
double finalPrice;
double discount = 20;
finalPrice = CalculateNetPrice(&discount);
cout << "\nAfter applying a 20% discount";
cout << "\nFinal Price = " << finalPrice << "\n";
return 0;
}
An example of running the program is:
Please enter the original price: 100
After applying a 20% discount
Final Price = 80
- Create a new project named Fire Insurance2
- Create a C++ source file named Main.cpp
- Change the Main.cpp file as follows:
#include <iostream>
using namespace std;
double GetAnnualPremium();
double GetCoverage();
double GetPolicy();
double CalculatePremium(double Rt, double Cvr, double Plc);
int main()
{
double Rate, Coverage, Policy, Premium;
cout << "Fire Insurance - Customer Processing\n";
Rate = GetAnnualPremium();
Coverage = GetCoverage();
Policy = GetPolicy();
Premium = CalculatePremium(Rate, Coverage, Policy);
cout << "\n********************************";
cout << "\nFire Insurance - Customer Quote";
cout << "\n________________________________";
cout << "\nAnnual Premium: $" << Rate;
cout << "\nCoverage: $" << Coverage;
cout << "\nPolicy: $" << Policy;
cout << "\nPremium: $" << Premium;
cout << "\n********************************\n";
return 0;
}
double GetAnnualPremium()
{
double AnlPrem;
cout << "Enter the annual premium: $";
cin >> AnlPrem;
return AnlPrem;
}
double GetCoverage()
{
double Cover;
cout << "Enter the coverage: $";
cin >> Cover;
return Cover;
}
double GetPolicy()
{
double Plc;
cout << "Enter the policy amount: $";
cin >> Plc;
return Plc;
}
double CalculatePremium(double Rate, double Cover, double Pol)
{
double Prem;
int Unit;
Unit = Pol / Cover;
Prem = Rate * Unit;
return Prem;
}
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- Test the program. Here is an example:
Fire Insurance - Customer Processing
Enter the annual premium: $0.55
Enter the coverage: $92
Enter the policy amount: $45000
********************************
Fire Insurance - Customer Quote
________________________________
Annual Premium: $0.55
Coverage: $92
Policy: $45000
Premium: $268.95
********************************
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- Return to your programming environment
- To process arguments as pointers and call the CalculatePremium() function within main(), change the program as follows:
#include <iostream>
using namespace std;
double CalculatePremium(double *Rt, double *Cvr, double *Plc);
int main()
{
double Rate, Coverage, Policy, Premium;
cout << "Fire Insurance - Customer Processing\n";
cout << "Enter the annual premium: $"; cin >> Rate;
cout << "Enter the coverage: $"; cin >> Coverage;
cout << "Enter the policy amount: $"; cin >> Policy;
Premium = CalculatePremium(&Rate, &Coverage, &Policy);
cout << "\n********************************";
cout << "\nFire Insurance - Customer Quote";
cout << "\n________________________________";
cout << "\nAnnual Premium: $" << Rate;
cout << "\nCoverage: $" << Coverage;
cout << "\nPolicy: $" << Policy;
cout << "\nPremium: $" << Premium;
cout << "\n********************************\n";
return 0;
}
double CalculatePremium(double *Rate, double *Cover, double *Pol)
{
double Prem;
int Unit;
Unit = *Pol / *Cover;
Prem = *Rate * Unit;
return Prem;
}
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- Test the application and return to your programming environment
The Effect of Passing a Pointer as Argument
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Consider the following program:
#include <iostream>
using namespace std;
void GetTheOriginalPrice(double OrigPrice);
int main()
{
double OriginalPrice = 0;
cout << "First in main() --";
cout << "\nOriginal Price = $" << OriginalPrice << endl;
GetTheOriginalPrice(OriginalPrice);
cout << "\nBack in main() --";
cout << "\nOriginal Price = $" << OriginalPrice << endl;
return 0;
}
void GetTheOriginalPrice(double OrigPrice)
{
cout << "\nNow we are in the GetTheOriginalPrice() function";
cout << "\nPlease enter the original price: ";
cin >> OrigPrice;
cout << "\nIn the GetTheOriginalPrice() function";
cout << "\nOriginal Price = $" << OrigPrice << endl;
}
Here is an example of running the program:
First in main() --
Original Price = $0
Now we are in the GetTheOriginalPrice() function
Please enter the original price: 100
In the GetTheOriginalPrice() function
Original Price = $100
Back in main() --
Original Price = $0
Notice that the value of the OriginalPrice variable is kept intact in the main() function, as 0, before and after calling the GetTheOriginalPrice() function.
Like a reference, when passing a pointer as argument to a function, the function that is receiving the argument is in fact accessing the argument's address. Therefore, like a reference, the called function has the ability to alter the value held by the pointer. The effect is the same as for the reference: if the called function modifies the value of the pointer, that value is permanently changed. This is a feature you can use to your advantage. This effect is illustrated in the following program:
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#include <iostream>
using namespace std;
void GetTheOriginalPrice(double *OrigPrice);
int main()
{
double OriginalPrice = 0;
cout << "First in main() --";
cout << "\nOriginal Price = $" << OriginalPrice << endl;
GetTheOriginalPrice(&OriginalPrice);
cout << "\nBack in main() --";
cout << "\nOriginal Price = $" << OriginalPrice << endl;
return 0;
}
void GetTheOriginalPrice(double *OrigPrice)
{
cout << "\nNow we are in the GetTheOriginalPrice() function";
cout << "\nPlease enter the original price: ";
cin >> *OrigPrice;
cout << "\nIn the GetTheOriginalPrice() function";
cout << "\nOriginal Price = $" << *OrigPrice << endl;
}
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Here is an example of executing this program:
First in main() --
Original Price = $0
Now we are in the GetTheOriginalPrice() function
Please enter the original price: 100
In the GetTheOriginalPrice() function
Original Price = $100
Back in main() --
Original Price = $100
Press any key to continue...
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Notice that, this time, after calling the GetTheOriginalPrice() function, the value of the OriginalPrice variable is permanently changed and the second time it is accessed in the main()function, it holds a different value than the first time it was called.
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Practical Learning: Passing Reference Pointers to Functions
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- To process variables by passing them as reference pointers, change the Main.cpp file as follows:
#include <iostream>
using namespace std;
void GetAnnualPremium(double *Prem);
void GetCoverage(double *Cvr);
void GetPolicy(double *Plc);
double CalculatePremium(double *Rt, double *Cvr, double *Plc);
int main()
{
double Rate, Coverage, Policy, Premium;
cout << "Fire Insurance - Customer Processing\n";
GetAnnualPremium(&Rate);
GetCoverage(&Coverage);
GetPolicy(&Policy);
Premium = CalculatePremium(&Rate, &Coverage, &Policy);
cout << "\n********************************";
cout << "\nFire Insurance - Customer Quote";
cout << "\n________________________________";
cout << "\nAnnual Premium: $" << Rate;
cout << "\nCoverage: $" << Coverage;
cout << "\nPolicy: $" << Policy;
cout << "\nPremium: $" << Premium;
cout << "\n********************************\n";
return 0;
}
void GetAnnualPremium(double *AnlPrem)
{
cout << "Enter the annual premium: $";
cin >> *AnlPrem;
}
void GetCoverage(double *Cover)
{
cout << "Enter the coverage: $";
cin >> *Cover;
}
void GetPolicy(double *Plc)
{
cout << "Enter the policy amount: $";
cin >> *Plc;
}
double CalculatePremium(double *Rate, double *Cover, double *Pol)
{
double Prem;
int Unit;
Unit = *Pol / *Cover;
Prem = *Rate * Unit;
return Prem;
}
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#include <iostream>
using namespace std;
void GetAnnualPremium(double *Prem);
void GetCoverage(double *Cvr);
void GetPolicy(double *Plc);
double CalculatePremium(double *Rt, double *Cvr, double *Plc);
int main()
{
double Rate, Coverage, Policy, Premium;
cout << "Fire Insurance - Customer Processing\n";
GetAnnualPremium(&Rate);
GetCoverage(&Coverage);
GetPolicy(&Policy);
Premium = CalculatePremium(&Rate, &Coverage, &Policy);
cout << "\n********************************";
cout << "\nFire Insurance - Customer Quote";
cout << "\n________________________________";
cout << "\nAnnual Premium: $" << Rate;
cout << "\nCoverage: $" << Coverage;
cout << "\nPolicy: $" << Policy;
cout << "\nPremium: $" << Premium;
cout << "\n********************************\n";
return 0;
}
void GetAnnualPremium(double *AnlPrem)
{
cout << "Enter the annual premium: $";
cin >> *AnlPrem;
}
void GetCoverage(double *Cover)
{
cout << "Enter the coverage: $";
cin >> *Cover;
}
void GetPolicy(double *Plc)
{
cout << "Enter the policy amount: $";
cin >> *Plc;
}
double CalculatePremium(double *Rate, double *Cover, double *Pol)
{
double Prem;
int Unit;
Unit = *Pol / *Cover;
Prem = *Rate * Unit;
return Prem;
}
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- Test the application. Here is an example:
Fire Insurance - Customer Processing
Enter the annual premium: $0.74
Enter the coverage: $120
Enter the policy amount: $60000
********************************
Fire Insurance - Customer Quote
________________________________
Annual Premium: $0.74
Coverage: $120
Policy: $60000
Premium: $370
********************************
Press any key to continue...
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- Return to your programming environment
Constant Pointers as Arguments
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The previous section demonstrates to us that, when passing a pointer as argument, the effect is the same as passing an argument as reference. This shows that, passing a pointer as argument gives the called function direct access to the address of the variable. Besides permanently changing the value of the argument, this process also speeds up code execution because the called function does not deal with a copy of the variable but the variable itself. Although there are various good reasons to pass pointers as arguments, sometimes you may not want the called function to modify the value held by the variable. In fact you can prevent this.
If a function that receives a pointer as argument is not supposed to modify the value of the argument, you can pass the argument as a constant pointer. To do this, type the constkeyword on the left side of the data type of the pointer argument. Here is an example:
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#include <iostream>
using namespace std;
double CalculateNetPrice(const double *Disc);
int main()
{
double FinalPrice;
double Discount = 20;
FinalPrice = CalculateNetPrice(&Discount);
cout << "\nAfter applying a 20% discount";
cout << "\nFinal Price = " << FinalPrice << "\n";
return 0;
}
double CalculateNetPrice(const double *Discount)
{
double OrigPrice;
cout << "Please enter the original price: ";
cin >> OrigPrice;
return OrigPrice - (OrigPrice * *Discount / 100);
}
Practical Learning: Passing Constant Pointers
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- To pass arguments as constant pointers, change the CalculatePremium() function as follows:
#include <iostream>
using namespace std;
void GetAnnualPremium(double *Prem);
void GetCoverage(double *Cvr);
void GetPolicy(double *Plc);
double CalculatePremium( const double *Rt, const double *Cvr,
const double *Plc );
int main()
{
double Rate, Coverage, Policy, Premium;
cout << "Fire Insurance - Customer Processing\n";
GetAnnualPremium(&Rate);
GetCoverage(&Coverage);
GetPolicy(&Policy);
Premium = CalculatePremium(&Rate, &Coverage, &Policy);
cout << "\n********************************";
cout << "\nFire Insurance - Customer Quote";
cout << "\n________________________________";
cout << "\nAnnual Premium: $" << Rate;
cout << "\nCoverage: $" << Coverage;
cout << "\nPolicy: $" << Policy;
cout << "\nPremium: $" << Premium;
cout << "\n********************************\n";
return 0;
}
void GetAnnualPremium(double *AnlPrem)
{
cout << "Enter the annual premium: $";
cin >> *AnlPrem;
}
void GetCoverage(double *Cover)
{
cout << "Enter the coverage: $";
cin >> *Cover;
}
void GetPolicy(double *Plc)
{
cout << "Enter the policy amount: $";
cin >> *Plc;
}
double CalculatePremium( const double *Rate, const double *Cover,
const double *Pol )
{
double Prem;
int Unit;
Unit = *Pol / *Cover;
Prem = *Rate * Unit;
return Prem;
}
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- Test the application and return to your programming environment
- Save All
Pointers and Multi-Dimensional Arrays
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From our study of multidimensional arrays, we know how to create a two-dimension array as follows:
#include <iostream>
using namespace std;
int main()
{
int number[2][6] = { { 31, 28, 31, 30, 31, 30 },
{ 31, 31, 30, 31, 30, 31 } };
cout << "List of Numbers";
for(int i = 0; i < 2; i++)
for(int j = 0; j < 6; j++)
cout << "\nNumber [" << i << "][" << j << "]: " << number[i][j];
return 0;
}
In this case, Number is a variable that represents 2 groups of 6 integers each.
From our first lesson on pointers, we saw that a pointer is simply created by providing a data type, followed by an asterisk, and followed by the name of the variable. Here is an example:
int *pNumbers;
We also established that this declaration by itself gives way to an array after an initialization. This means that we can safely assign the name of an array to the pointer and the pointer would be initialized.
Since *pNumbers in this example is first of all a variable, to declare an array of this variable, simply add a dimension and the necessary square brackets required to declare any array. This can be done as follows:
int *pNumbers[2];
This declaration creates two pointers, and each pointer points to an array of integers. After this declaration, you can initialize each pointer as you see fit. In fact, each pointer can point to an array of a different dimension. This means that one pointer can point to an array of 15 members and another pointer from this declaration can point to an array of 68 members. You have the choice. Since the compiler cannot predict and cannot decide on the number of members of each array, it is your responsibility to communicate this. If you want to use the members of an existing array to initialize the pointer, first specify which pointer you want to initialize, using its index. To access the first pointer, you would type *(pNumbers+0), which is the same as *(pNumbers) or *pNumbers. The second pointer can be accessed with *(pNumbers+1).
Once you have specified which pointer you are interested in, you can initialize it with the desired dimension of the array. For a two-dimensional array, you would be initializing the pointer with the corresponding column, that is, the second index of the array. Here is an example:
*(pNumbers+1) = number[3];
In this case, the second pointer points to the array that is the second column of the Number variable. Keep in mind that, this time, *pNumbers is a pointer and not a value. Therefore, to access a member of the array, you must first specify the desired pointer. Then, using its index, you can get the corresponding value. Here is an example:
#include <iostream>
using namespace std;
int main()
{
int number[2][6] = { { 31, 28, 31, 30, 31, 30 },
{ 31, 31, 30, 31, 30, 31 } };
int *pNumbers[2];
*pNumbers = number[0];
(*pNumbers)[0] = number[0][0];
(*pNumbers)[1] = number[0][1];
(*pNumbers)[2] = number[0][2];
(*pNumbers)[3] = number[0][3];
(*pNumbers)[4] = number[0][4];
(*pNumbers)[5] = number[0][5];
*(pNumbers+1) = number[1];
(*(pNumbers+1))[0] = number[1][0];
(*(pNumbers+1))[1] = number[1][1];
(*(pNumbers+1))[2] = number[1][2];
(*(pNumbers+1))[3] = number[1][3];
(*(pNumbers+1))[4] = number[1][4];
(*(pNumbers+1))[5] = number[1][5];
cout << "List of Numbers";
cout << "\n(*pNumbers)[0] = " << (*pNumbers)[0];
cout << "\n(*pNumbers)[1] = " << (*pNumbers)[1];
cout << "\n(*pNumbers)[2] = " << (*pNumbers)[2];
cout << "\n(*pNumbers)[3] = " << (*pNumbers)[3];
cout << "\n(*pNumbers)[4] = " << (*pNumbers)[4];
cout << "\n(*pNumbers)[5] = " << (*pNumbers)[5] << endl;
cout << "\n(*(pNumbers+1))[0] = " << (*(pNumbers+1))[0];
cout << "\n(*(pNumbers+1))[1] = " << (*(pNumbers+1))[1];
cout << "\n(*(pNumbers+1))[2] = " << (*(pNumbers+1))[2];
cout << "\n(*(pNumbers+1))[3] = " << (*(pNumbers+1))[3];
cout << "\n(*(pNumbers+1))[4] = " << (*(pNumbers+1))[4];
cout << "\n(*(pNumbers+1))[5] = " << (*(pNumbers+1))[5] << endl;
return 0;
}
This would produce:
List of Numbers
(*pNumbers)[0] = 31
(*pNumbers)[1] = 28
(*pNumbers)[2] = 31
(*pNumbers)[3] = 30
(*pNumbers)[4] = 31
(*pNumbers)[5] = 30
(*(pNumbers+1))[0] = 31
(*(pNumbers+1))[1] = 31
(*(pNumbers+1))[2] = 30
(*(pNumbers+1))[3] = 31
(*(pNumbers+1))[4] = 30
(*(pNumbers+1))[5] = 31
Press any key to continue...
Dynamic Arrays
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Allocating Memory
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Based on this relationship between arrays and pointers, you can use the new operator to dynamically create an array. This has the advantage of allowing you to allocate the desired amount of space and getting rid of it once not needed anymore. The syntax of dynamically creating an array of pointers is:
DataType *ArrayName = new DataType[Dimensions];
To start, type the kind of array you want to create: this is the DataType.
The ArrayName is a regular name you want to give to the variable. Since this is a pointer, the array name must be preceded by an asterisk operator.
Assign the new operator to the array name.
The new operator is followed by the same kind of data type of the first parameter, DataType.
The the necessary number of members of the array as the Dimension. This Dimension is included between square brackets, as every array.
Here are examples of dynamic arrays:
double *Distance = new double[12];
unsigned int *pRanges = new unsigned int[120];
float *Prices = new float[44];
After dynamically creating an array, the compiler allocates the necessary memory space for all the members of the array, based on the data type and accommodating each. Just like any variable, the memory allocated for each member of the array contains garbage. It is your responsibility to fill it up for appropriate values. This can be taken care of by assigning a value to each member of the array.
Each member of the array can be accessed by using its index on the name of the array. You have two options. You can apply the index of an array member on the name of the pointer. Here is an example:
int *pNumbers = new int[12];
pNumbers[0] = 31;
pNumbers[1] = 29;
pNumbers[2] = 31;
pNumbers[3] = 30;
You can also access the address of the desired member, then assign it a value. Here is an example:
int *pNumbers = new int[12];
*(pNumbers+4) = 31;
*(pNumbers+5) = 30;
*(pNumbers+6) = 31;
*(pNumbers+7) = 31;
In the same way, you can use either method to retrieve the value of a member of the array:
#include <iostream>
using namespace std;
int main()
{
int *pNumbers = new int[12];
pNumbers[0] = 31;
pNumbers[1] = 29;
pNumbers[2] = 31;
pNumbers[3] = 30;
*(pNumbers+4) = 31;
*(pNumbers+5) = 30;
*(pNumbers+6) = 31;
*(pNumbers+7) = 31;
*(pNumbers+8) = 30;
*(pNumbers+9) = 31;
pNumbers[10] = 30;
pNumbers[11] = 31;
cout << "List of numbers";
cout << "\nNumber 1: " << *pNumbers;
cout << "\nNumber 2: " << *(pNumbers+1);
cout << "\nNumber 3: " << *(pNumbers+2);
cout << "\nNumber 4: " << *(pNumbers+3);
cout << "\nNumber 5: " << pNumbers[4];
cout << "\nNumber 6: " << pNumbers[5];
cout << "\nNumber 7: " << pNumbers[6];
cout << "\nNumber 8: " << pNumbers[7];
cout << "\nNumber 9: " << *(pNumbers+8);
cout << "\nNumber 10: " << *(pNumbers+9);
cout << "\nNumber 11: " << pNumbers[10];
cout << "\nNumber 12: " << pNumbers[11];
return 0;
}
This would produce:
List of numbers
Number 1: 31
Number 2: 29
Number 3: 31
Number 4: 30
Number 5: 31
Number 6: 30
Number 7: 31
Number 8: 31
Number 9: 30
Number 10: 31
Number 11: 30
Number 12: 31
Press any key to continue...
After using a pointer that was pointing to an array, when you do not need it anymore, you should delete it from memory and reclaim the space it was using. This is done using the delete operator. The syntax used is:
delete [] VariableName;
The required delete operator is used to let the compiler know that you want to delete a pointer variable that was pointing to an array.
The delete keyword is followed by empty square brackets. These brackets allow the compiler to know that you are deleting a pointer to an array. You must use the square brackets and they must be empty.
The VariableName must be the name of the pointer.
Here is an example:
#include <iostream>
using namespace std;
int main()
{
int number[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int *pNumbers = Number;
int numberOfMembers = sizeof(Number) / sizeof(int);
cout << "List of Numbers";
for(int i = 0; i < NumberOfMembers; i++)
cout << "\nNumber " << i + 1 << ": " << *(pNumbers+i);
delete [] pNumbers;
return 0;
}
This operation is usually performed on a dynamically created array, that is, on a pointer that was used to create an array. The formula is the same: after using the dynamic array, delete the pointer using the delete operator. To avoid memory leak, you can also assign NULL to the name of the array. Here is an example
#include <iostream>
using namespace std;
int main()
{
const int Size = 12;
int *pNumbers = new int[Size];
pNumbers[0] = 31;
pNumbers[1] = 28;
pNumbers[2] = 31;
pNumbers[3] = 30;
*(pNumbers+4) = 31;
*(pNumbers+5) = 30;
*(pNumbers+6) = 31;
*(pNumbers+7) = 31;
*(pNumbers+8) = 30;
*(pNumbers+9) = 31;
pNumbers[10] = 30;
pNumbers[11] = 31;
cout << "List of numbers";
for(int i = 0; i < Size; i++)
cout << "\nNumber " << i + 1 << ": " << *(pNumbers+i);
delete [] pNumbers;
pNumbers = NULL;
return 0;
}
As done with the two-dimension array, to declare a pointer to a multi-dimensional array, type a name for the variable, preceded by the pointers type and the asterisk operator. To make it an array, make sure you specify its dimension. Here is an example:
int *pNumbers[2];
Since this creates two pointers, and each pointer is an array, you must initialize each pointer. This can be done using the new operator and following the same syntax used previously. For example, to specify the first pointer as an array of 8 members, you would type:
*pNumbers = new int[8];
To provide a value to a member of the array, provide the address of its pointer and specify its index. After using a pointer, you should make sure you delete it and reclaim the memory it was using. This can be summarized as follows:
#include <iostream>
using namespace std;
int main()
{
int *pNumbers[2];
*pNumbers = new int[0];
(*pNumbers)[0] = 31;
(*pNumbers)[1] = 29;
(*pNumbers)[2] = 31;
(*pNumbers)[3] = 30;
(*pNumbers)[4] = 31;
(*pNumbers)[5] = 30;
*(pNumbers+1) = new int[1];
(*(pNumbers+1))[0] = 31;
(*(pNumbers+1))[1] = 31;
(*(pNumbers+1))[2] = 30;
(*(pNumbers+1))[3] = 31;
(*(pNumbers+1))[4] = 30;
(*(pNumbers+1))[5] = 31;
cout << "List of Numbers";
cout << "\n(*pNumbers)[0] = " << (*pNumbers)[0];
cout << "\n(*pNumbers)[1] = " << (*pNumbers)[1];
cout << "\n(*pNumbers)[2] = " << (*pNumbers)[2];
cout << "\n(*pNumbers)[3] = " << (*pNumbers)[3];
cout << "\n(*pNumbers)[4] = " << (*pNumbers)[4];
cout << "\n(*pNumbers)[5] = " << (*pNumbers)[5] << endl;
cout << "\n(*(pNumbers+1))[0] = " << (*(pNumbers+1))[0];
cout << "\n(*(pNumbers+1))[1] = " << (*(pNumbers+1))[1];
cout << "\n(*(pNumbers+1))[2] = " << (*(pNumbers+1))[2];
cout << "\n(*(pNumbers+1))[3] = " << (*(pNumbers+1))[3];
cout << "\n(*(pNumbers+1))[4] = " << (*(pNumbers+1))[4];
cout << "\n(*(pNumbers+1))[5] = " << (*(pNumbers+1))[5] << endl;
delete [] *pNumbers;
delete [] *(pNumbers+1);
return 0;
}
This would produce;
List of Numbers
(*pNumbers)[0] = 31
(*pNumbers)[1] = 29
(*pNumbers)[2] = 31
(*pNumbers)[3] = 30
(*pNumbers)[4] = 31
(*pNumbers)[5] = 30
(*(pNumbers+1))[0] = 31
(*(pNumbers+1))[1] = 31
(*(pNumbers+1))[2] = 30
(*(pNumbers+1))[3] = 31
(*(pNumbers+1))[4] = 30
(*(pNumbers+1))[5] = 31
Press any key to continue...
void MovieQuote()
{
cout << "We went through a lot of trouble because of you\n";
cout << "You owe us\n";
cout << "\tFrom \"Disorganized Crime\"\n";
}
#include <iostream>
using namespace std;
void MovieQuote()
{
cout << "We went through a lot of trouble because of you\n";
cout << "You owe us\n";
cout << " From \"Disorganized Crime\"\n";
}
int main()
{
void (*SomethingToDo)();
// Assign the MovieQuote() function to the pointer to function
SomethingToDo = MovieQuote;
// Call the pointer to function as if it had been defined already
SomethingToDo();
return 0;
}
This would produce:
We went through a lot of trouble because of you
You owe us
From "Disorganized Crime"
#include <iostream>
using namespace std;
int Addition()
{
int a = 16, b = 442;
return a + b;
}
int main()
{
int (*SomeNumber)();
// Assign the MovieQuote() function to the pointer to function
SomeNumber = Addition;
// Call the pointer to function as if it had been defined already
cout << "The number is " << SomeNumber();
return 0;
}
#include <iostream>
using namespace std;
int Addition(int a, int b)
{
return a + b;
}
int main()
{
int (*SomeNumber)(int x, int y);
int x = 128, y = 5055;
// Assign the MovieQuote() function to the pointer to function
SomeNumber = Addition;
// Call the pointer to function as if it had been defined already
cout << x << " + " << y << " = " << SomeNumber(x, y);
return 0;
}
#include <iostream>
using namespace std;
int Addition(int a, int b)
{
return a + b;
}
int main()
{
// Creating a programmer-defined type
typedef int (*AddTwoIntegers)(int x, int y);
// Now, the AddsTwoIntegers name is a pointer to function
// that can take two integers. It can be used for a declaration
AddTwoIntegers TwoNumbers;
int x = 128, y = 5055;
TwoNumbers = Addition;
// Call the pointer to function as if it had been defined already
cout << x << " + " << y << " = " << TwoNumbers(x, y);
return 0;
}
This would produce:
128 + 5055 = 5183
Press any key to continue...
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